Today’s List at a Glance
A hand-picked list of top-tier roles for ambitious professionals. Here’s the breakdown:
- 💰 Salary Range: $55K – $500K+
- 🏢 Top Companies Hiring: Riot Games, Netflix, Sony
- 📍 Geographic Spread: 0 remote positions listed — roles concentrated in Los Angeles, New York City, and Bay Area hubs (San Mateo, Menlo Park, San Jose), plus San Diego.
- 🪜 Seniority Level: Focus on senior and leadership roles — principal, manager, senior program and design-system leadership across research and UX.
Featured Games & Accessibility Roles
Principal Researcher – League of Legends at Riot Games
📍 Location: Los Angeles, CA
💰 Salary: $187K – $261K
Why it’s a great opportunity: Lead research for League of Legends at Riot — a high-impact gaming role where you can shape player experience and drive accessibility improvements across a flagship title.
Manager, User Research – Games at Netflix
📍 Location: Los Angeles, CA
💰 Salary: $377K – $500K+
Why it’s a great opportunity: Senior leadership role in Netflix Games with an exceptional compensation band—ideal for advancing inclusive research practices and accessibility standards across game development.
Researcher – Games at Netflix
📍 Location: Los Angeles, CA
💰 Salary: $220K – $360K
Why it’s a great opportunity: Hands-on games researcher position at Netflix offering top-tier pay and the chance to embed accessibility-focused user research into live game products and playtesting.
Senior Program Manager, Accessibility at TwitchTV
📍 Location: New York City, NY
💰 Salary: $142K – $192K
Why it’s a great opportunity: Direct accessibility leadership at Twitch—perfect for UX researchers who want to drive platform-wide accessibility programs that affect millions of streamers and viewers in the gaming community.
Our AI Resume Optimizer can help you tailor your resume’s content, section by section, for each of these specific roles.
Accessibility UI/UX designer/Researcher at Sony
📍 Location: San Diego, CA
💰 Salary: 55K–80K a year
Why it’s a great opportunity: Explicit accessibility-focused UX role at Sony—work directly on product accessibility evaluation and usability studies for consumer devices and platforms relevant to gaming ecosystems.
UX Manager, Design Systems at SonyCorporation
📍 Location: San Mateo, CA
💰 Salary: $169K – $254K
Why it’s a great opportunity: Design systems manager at Sony with a strong pay band—an excellent opportunity to institutionalize WCAG and inclusive patterns that benefit PlayStation and other gaming products.
User Experience Researcher, XR UX Research, Apps at Confidential (XR team)
📍 Location: New York, NY (+1 other)
💰 Salary: $132K – $189K a year
Why it’s a great opportunity: XR-focused UXR with competitive pay—ideal for researchers interested in accessibility for immersive/VR experiences where gaming accessibility challenges (vision, motion, controls) are critical.
User Experience Researcher, Qualitative at Meta
📍 Location: Menlo Park, CA
💰 Salary: $130K – $180K
Why it’s a great opportunity: Qualitative UXR at Meta (strong pay) with likely ties to XR/Quest product lines—an impactful place to advance accessibility research for games and immersive experiences.
User Experience Designer III – Unpublished R&D Product at Riot Games
📍 Location: Los Angeles, CA
💰 Salary: $185K – $258K
Why it’s a great opportunity: R&D role at Riot working on unpublished products—an opportunity to integrate accessibility-first research and design into next‑generation gaming experiences from the ground up.
UX Designer, Monetization at TwitchTV
📍 Location: New York, NY
💰 Salary: $129K – $176K
Why it’s a great opportunity: Monetization UX role at Twitch with solid compensation where UX research can directly influence accessible monetization flows and inclusive purchasing experiences for gamers.
Strategic Playbook for Landing These Roles
Profile of an Ideal Candidate
- Core Responsibility: Drive user- and player-centric research programs that measurably improve accessibility, engagement, and retention across games and platform experiences.
- Essential Experience: A strong background in UX or game research—ideally with accessibility, XR/VR, or design-systems experience—combined with demonstrated program leadership in cross-functional product teams.
- Key Competencies: Beyond research methods, these roles demand stakeholder influence, clear synthesis of qualitative and quantitative insights, and the ability to translate findings into prioritized product changes.
The Resume Blueprint: Keywords & Metrics
Keywords to Target:
Player Experience Research
XR / Immersive UX
Design Systems
Qualitative & Quantitative Methods
Metrics that Matter:
✅ Reduced accessibility friction by 30–50% (e.g., lowered task failure rates or time-to-complete on critical flows) by running targeted audits and design interventions.
✅ Led programs impacting 1M–10M+ users — organized multi-team rollouts for accessibility or UX patterns that shipped to live products.
✅ Improved engagement or retention by double-digit percentages through iterative playtesting, hypothesis-driven experiments, and prioritized product changes.
Nailing the Narrative: Your Interview Strategy
Be prepared to answer tough, strategic questions. Here are some specific examples:
“Describe a research program you led that improved accessibility for players. What were the key hypotheses, how did you measure impact, and how did you secure cross-functional buy-in?”
“Walk us through a time you balanced qualitative insights with quantitative data to prioritize product changes. What trade-offs did you surface, and what changed as a result?”
“How have you influenced product strategy or roadmaps as a researcher—especially when recommendations required difficult engineering or business trade-offs?”


