The High-Paying Jobs List: 10 UX & Research Roles (Paying Up to $500K+)

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The High-Paying Jobs List: 10 UX & Research Roles (Paying Up to $500K+)

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Today’s List at a Glance

A hand-picked list of top-tier roles for ambitious professionals. Here’s the breakdown:

  • 💰 Salary Range: $55K – $500K+
  • 🏢 Top Companies Hiring: Riot Games, Netflix, Sony
  • 📍 Geographic Spread: 0 remote positions listed — roles concentrated in Los Angeles, New York City, and Bay Area hubs (San Mateo, Menlo Park, San Jose), plus San Diego.
  • 🪜 Seniority Level: Focus on senior and leadership roles — principal, manager, senior program and design-system leadership across research and UX.

Featured Games & Accessibility Roles

Principal Researcher – League of Legends at Riot Games

📍 Location: Los Angeles, CA

💰 Salary: $187K – $261K

Why it’s a great opportunity: Lead research for League of Legends at Riot — a high-impact gaming role where you can shape player experience and drive accessibility improvements across a flagship title.

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Manager, User Research – Games at Netflix

📍 Location: Los Angeles, CA

💰 Salary: $377K – $500K+

Why it’s a great opportunity: Senior leadership role in Netflix Games with an exceptional compensation band—ideal for advancing inclusive research practices and accessibility standards across game development.

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Researcher – Games at Netflix

📍 Location: Los Angeles, CA

💰 Salary: $220K – $360K

Why it’s a great opportunity: Hands-on games researcher position at Netflix offering top-tier pay and the chance to embed accessibility-focused user research into live game products and playtesting.

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Senior Program Manager, Accessibility at TwitchTV

📍 Location: New York City, NY

💰 Salary: $142K – $192K

Why it’s a great opportunity: Direct accessibility leadership at Twitch—perfect for UX researchers who want to drive platform-wide accessibility programs that affect millions of streamers and viewers in the gaming community.

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Accessibility UI/UX designer/Researcher at Sony

📍 Location: San Diego, CA

💰 Salary: 55K–80K a year

Why it’s a great opportunity: Explicit accessibility-focused UX role at Sony—work directly on product accessibility evaluation and usability studies for consumer devices and platforms relevant to gaming ecosystems.

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UX Manager, Design Systems at SonyCorporation

📍 Location: San Mateo, CA

💰 Salary: $169K – $254K

Why it’s a great opportunity: Design systems manager at Sony with a strong pay band—an excellent opportunity to institutionalize WCAG and inclusive patterns that benefit PlayStation and other gaming products.

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User Experience Researcher, XR UX Research, Apps at Confidential (XR team)

📍 Location: New York, NY (+1 other)

💰 Salary: $132K – $189K a year

Why it’s a great opportunity: XR-focused UXR with competitive pay—ideal for researchers interested in accessibility for immersive/VR experiences where gaming accessibility challenges (vision, motion, controls) are critical.

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User Experience Researcher, Qualitative at Meta

📍 Location: Menlo Park, CA

💰 Salary: $130K – $180K

Why it’s a great opportunity: Qualitative UXR at Meta (strong pay) with likely ties to XR/Quest product lines—an impactful place to advance accessibility research for games and immersive experiences.

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User Experience Designer III – Unpublished R&D Product at Riot Games

📍 Location: Los Angeles, CA

💰 Salary: $185K – $258K

Why it’s a great opportunity: R&D role at Riot working on unpublished products—an opportunity to integrate accessibility-first research and design into next‑generation gaming experiences from the ground up.

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UX Designer, Monetization at TwitchTV

📍 Location: New York, NY

💰 Salary: $129K – $176K

Why it’s a great opportunity: Monetization UX role at Twitch with solid compensation where UX research can directly influence accessible monetization flows and inclusive purchasing experiences for gamers.

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Strategic Playbook for Landing These Roles

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Profile of an Ideal Candidate

  • Core Responsibility: Drive user- and player-centric research programs that measurably improve accessibility, engagement, and retention across games and platform experiences.
  • Essential Experience: A strong background in UX or game research—ideally with accessibility, XR/VR, or design-systems experience—combined with demonstrated program leadership in cross-functional product teams.
  • Key Competencies: Beyond research methods, these roles demand stakeholder influence, clear synthesis of qualitative and quantitative insights, and the ability to translate findings into prioritized product changes.
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The Resume Blueprint: Keywords & Metrics

Keywords to Target:

Accessibility (WCAG)
Player Experience Research
XR / Immersive UX
Design Systems
Qualitative & Quantitative Methods

Metrics that Matter:

Reduced accessibility friction by 30–50% (e.g., lowered task failure rates or time-to-complete on critical flows) by running targeted audits and design interventions.

Led programs impacting 1M–10M+ users — organized multi-team rollouts for accessibility or UX patterns that shipped to live products.

Improved engagement or retention by double-digit percentages through iterative playtesting, hypothesis-driven experiments, and prioritized product changes.

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Nailing the Narrative: Your Interview Strategy

Be prepared to answer tough, strategic questions. Here are some specific examples:

“Describe a research program you led that improved accessibility for players. What were the key hypotheses, how did you measure impact, and how did you secure cross-functional buy-in?”

“Walk us through a time you balanced qualitative insights with quantitative data to prioritize product changes. What trade-offs did you surface, and what changed as a result?”

“How have you influenced product strategy or roadmaps as a researcher—especially when recommendations required difficult engineering or business trade-offs?”

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Pro Tip: Use a short STAR + impact formula: Situation, Task, Actions (methods & stakeholders), and finish with the measurable Outcome. For accessibility stories, call out compliance goals, affected user segments, and exact metrics improved.

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